This mission is surprisingly tricky if you're trying for gold. They're often necessary for challenge rooms, but in combat, you'll only use them twice, and both of those instances are boss fights where you have no other option. Think of them as tools rather than weapons. It's just that this is really monotonous and takes a gazillion times as long as using a sword. Non-boss enemies take so long to recover from explosions that you can run in, plant one by their feet and set it off just as they get up, stunlocking them to death.
It's not that fighting with bombs is difficult. Most of your time is spent waiting to attack again. This means you can only have two on-screen at a time, one for each hand, which I think is what kills the fun factor. Once you've thrown a bomb, you have to wait for it to explode before throwing another. With an up-to-date metalize, you can expect to lose over half your life bar. Nothing in the game damages you as much as your own bombs. This bomb will remain where it is until you detonate it with a second tap of the button.īe careful with these babies. By the time the boom happens, they're guaranteed to be anywhere but inside the blast radius, which is smaller than it appears.įor the charged attack, Yumil simply sets the bomb down, making the same "RRRAAGH!" noise that he does for all the other special moves. The flaw in this method of offence is that enemies can move.
After a few seconds, it will explode by itself. Your main attack throws a bomb about half a screen's width. I salute you and your unwavering dedication to letting me down. How any video game can fuck up explosions is beyond me, but Avalon Code pulls it off. I want you to read that sentence twice, because it does not express an intuitive concept.